Monopoly Mega Edition Kategorien
Monopoly: Die Mega Edition ist eine spezielle Variante des beliebten Brettspiels Monopoly. Das Spiel wurde erstmals von Winning Moves in den USA veröffentlicht. Eine britische Version wurde angepasst. Das Spielbrett ist größer als das. Monopoly Mega 2nd Edition bei nsfwcorp.co | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte Artikel. Winning Moves Mega Monopoly Brettspiel. 4,7 von 5 Hasbro A - Monopoly Imperium - Edition , Spiel. 4,1 von 5. Top-Angebote für Monopoly Mega Edition online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl. Brettspiel-Rezension vom Spiel Monopoly - Die Mega Edition von Winning Moves erschienen bei Winning Moves im Jahr Inklusive.
Brettspiel-Rezension vom Spiel Monopoly - Die Mega Edition von Winning Moves erschienen bei Winning Moves im Jahr Inklusive. Sonstiges Spielkonsolenzubehör Monopoly Mega Edition Gesellschaftsspiel (französisch). Preis ab 49,99 Euro (). Jetzt meist versandkostenfrei. Monopoly - Die MEGA Edition Das brandneue Mega Monopoly mit tollen Bildern und großen Geldbeträgen im Grossformat. Mit mehr Strassen, mehr Geld und.
Select as Banker a player who will also make a Auctioneer. Besides the cash, the also holds all Title cards, as well as buildings prior to use by the players.
The Bank pays to salaries and bonuses. It sells and auctions properties and hands out their proper Title Deed cards; it sells buildings to the players and loans cash when required on mortgages.
The Bank collects all penalties, loans, and interest, and the value of all properties that it sells and auctions. The Bank never "goes broke".
If the Bank runs out of cash, the Banker may issue as much money as may be needed by merely writing on any ordinary paper.
Starting with the Banker, each player in turn rolls the dice. The player with the highest total starts the play. Place your token on the corner marked "GO", roll the dice and move your token, in the direction of the arrow, the number of spaces indicated by the dice.
After you have completed your play, the turn passes to the left. The token remains on the space occupied and proceeds from that point on the player's next turn.
Two or more tokens may rest on the same space at the same time. According to the space your token reaches, you may be entitled to buy a property-or be obliged to pay rent, pay penalties, draw a Chance or Community Chest card, "Go to Jail", etc.
If you roll doubles, you move your token as usual, the sum of the two dice, and are subject to any privileges or penalties pertaining to the space on which you land.
Retaining the dice, roll again and move your token as before. However, if you pass GO on the roll of the dice and land two spaces beyond it on the Community Chest space, or nine spaces beyond it on the.
Whenever you land on an unowned property you may buy it from the Bank at its printed value. You receive the Title Deed card showing ownership of this property; place it faceup in front of you.
If you do not wish to buy the property, the Banker auctions it to the highest bidder. The buyer pays to the Bank the amount of the bid, in cash, and receives the corresponding Title Deed card.
Any player, including the one who declined the option of buying the property at the printed value, may bid.
Bidding may start at any price. When you land on a property owned by another player, the owner collects rent from you in accordance with the list printed on its Title Deed card.
If the property is mortgaged, no rent can be collected. It is an advantage to own all of the Title Deed cards in a color group because the owner may then charge double rent for unimproved properties in that color-group.
This rule applies to un-mortgaged properties even if another property in that color-group is mortgaged.
It is even more advantageous to have buildings on properties because rents are much higher than for unimproved properties.
When you land on either a Chance or Community Chest space, take the top card from the deck indicated, follow the instructions and return the card facedown to the bottom of the deck.
If the players who draw these do not wish to use them, they may sell them, at any time, to another player for an amount agreeable to both.
Your total worth is all your cash on hand, the printed values of mortgaged and unmortgaged properties and the cost of all the buildings you own.
Your turn ends when you are sent to Jail. If you are not "sent" to Jail but in the ordinary course of play land on that space, you are "Just Visiting", you incur no penalty, and you move ahead in the usual manner on your next turn.
Rolling doubles on any of your next three turns; if you succeed in doing this you immediately move forward the number of spaces shown by your doubles roll.
Even though you rolled doubles, you do not take another turn. You then get out of Jail and immediately move forward the number of spaces shown by your roll.
Even though you are in Jail, you may buy properties from or sell them to other players, buy or sell buildings and collect rents.
A player landing on this space receives no cash, properties or rewards of any kind. This is just a "free" resting place.
When you own all of the properties in a color-group you may buy houses from the Bank and place them on those properties.
If you buy one house, you may place it on any one of those properties. The next house you buy must be placed on one of the unimproved properties of this or any other complete color-group you may own.
The price you must pay the Bank for each house is shown on your Title Deed card for the property on which you place the house. Following the above rules, you may buy and place at any time as many houses as your judgment and cash will allow.
You must place them evenly, i. You may then begin on the second row of houses, and so on, up to a limit of four houses to a property.
For example, you cannot place three houses on one property if you have only one house on another property of that group.
When you have four houses on each property of a complete color-group, you may buy a hotel from the Bank and place it on any property of the color-group.
You return the four houses from that property to the Bank and pay the value of the hotel as shown on the Title Deed card.
You may place only one hotel on any one property. If there are a limited number of buildings available and two or more players wish to buy more than the Bank has, the buildings must be sold at auction to the highest bidder.
Unimproved properties but not buildings may be sold to any player as a private transaction for any amount the owner can get.
However, no properties can be sold to another player if buildings are placed on any properties of that color-group.
Any buildings so located must be sold back to the Bank before the owner can sell any property of that color-group. Buildings may be sold back to the Bank at any time for one-half the amount paid for them.
All houses on one color-group must be sold one by one, evenly, in reverse of the manner in which they were built. All hotels on one color-group may be sold at once.
The Mega game board includes twelve new spaces. Eight of those new spaces are new properties one for each color group as follows U.
The other three spaces are completely new to the board. If a player lands on this space while the bank still owns any properties, that player chooses one of the available properties to be auctioned off between the players in similar fashion to regular property auctions.
If the bank has no properties left to auction, the player that lands there then moves forward to the property on which they would have to pay the highest rent the closest one, in case of a tie for highest amount.
On their turn, players roll all three dice two regular dice plus the new Speed Die. Players move the total number of spaces as indicated by the three dice, or two dice if Mr.
Monopoly or the Bus is rolled on the Speed Die. If doubles are rolled on the regular dice then the player may roll again as usual; if triples are rolled on the three dice then the player may move to any space on the board that they choose, but they do not roll again.
If Mr. Monopoly is rolled on the Speed Die, the player first moves the number of spaces indicated on the two regular dice and deals with the space they land on.
If all other properties are mortgaged, the player does not move after making the initial move. A new alternative to rolling is using a Bus Ticket.
Some of the Bus Tickets cause all other Bus Tickets drawn but not played to expire, and thus be discarded.
This includes other Bus Tickets owned by the player who drew the expiration Ticket. Each color-group now contains an additional property, as does the group of Utilities with the Gas Company.Your question required. Already purchased your product? If you own all of the properties of a color group, and have article source hotels on each, you may then build skyscrapers. NOTE: if you draw the Chance card that sends you to the nearest utility, you only pay 10 times the new roll if the owner owns 1 or 2 utilities; you pay 20 times the new roll if the opponent owns all 3 utilities. Even though Koblenz Isa rolled doubles, you do not take another turn. You can go to cart and save for later. Manufacturers, suppliers and others provide what you see here, and we have not verified it.
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