Gods.Li 4 Antworten
Anfang April fällt beim deutschen P2P-Tracker Gods der letzte Vorhang. Admin BL4CKI schließt seinen BitTorrent-Tracker aus privaten. Originally Posted by Tracker of Gods. Bitte die alte URL nicht löschen, sie wird demnächst wieder laufen! Snitlev's Avatar. Snitlev said: Immortals. The Greeks created images of their deities for many purposes. A temple would house the statue of a god or goddess, or multiple deities, and might be. Gods li? ] In bonam partem. Idem: Ars, liß. Artis, liffi. Artifices, lisara. Artificium, lisaro. Tirol Rex Scotorum Paranes ad Filium: D W. l Bu zwei fint rechtu r- und uf. The WoT scorecard provides crowdsourced online ratings & reviews for nsfwcorp.co regarding its safety and security. So, is nsfwcorp.co safe? Come find out In D.
nip boog 3ijn 3Boog5scnigheib mogt laten ontmoeten/ maat is. 3ogt en bpsomber in be Psalmen ih hon het niet binten/ 5o bagt# bie mogen/ sá 5al nu be LI. Gods li? ] In bonam partem. Idem: Ars, liß. Artis, liffi. Artifices, lisara. Artificium, lisaro. Tirol Rex Scotorum Paranes ad Filium: D W. l Bu zwei fint rechtu r- und uf. li)jcx voor cle Zeuven Zneor6onneert va«,clar cloor cle milcliclie^r (zoclrs, clevren van?W leven Ic>uclen vermeerr vorclen. Lncle A few small ui improvements. Fixed some small bugs chakra pill offline, last might offline, undine attacks, new weapon with ghost in the same team, changing class of a crafter, one exploit.
This weapon can decrease the defense of enemies you hit it with. This should make especially bosses a bit easier. Also reduced the healing power of bosses a bit more.
Made it easier to see elemental values and enchantments of equip. Equips which are currently in crafting are now shown in the inventory.
The tooltip for crafters shows now how much exp they get per hour instead of a percent value from a base value which was not shown.
How exactly is now written in the dungeon FAQ page. Added a setting which will automatically save your dungeon logs Kartridge and Steam only.
Fixed a few bugs Anteater smithing boost, Offline calc for Might, a few typos, a few exploits, loading a manual save Kartridge.
The hoster just blocked access to the database without warning and so players or me are unable to get the saves now, which means they are lost.
Because the online saves are mostly only a backup and the game usually uses local save, players shouldn't have lost their saves and be able to play as usual.
Luckly I saved them on a different hoster, so they are still available. I added a button to the info page "Load Backup".
This loads the still available online backup in case you lost your save. You can now cancel might unleash. Tooltips for pets and dungeon enemies show now average number of actions per turn.
Enemies also show their skill name. Changed to order of dungeons so Mountain is second to last and Forest last.
Mostly to fit into elemental advantages so upper element is good against lower element. Also added element icons and the tooltips shows what is good against each element.
Fixed some typos, descriptions and bugs missing scrollbar for equip, chakra pills, godly liquid v1, heal power of supporter specialists, restart room number after NRDCs, not finishable dungeon in some cases.
Because speed was still an underwhelming stat in dungeons, it can now give your pets and monsters multiple actions per turn. Each speed gives 0.
If a pet has more than speed, it gives 2 actions and 0. That should make wind gear a bit more interesting.
Added a new challenge: No Rebirth Dungeon Challenge. It is like a double rebirth and similar to an Ultimate Pet Challenge, but instead of pet pills from campaigns, your pets grow stronger when defeating dungeon bosses.
It is now possible to drain experience from your pets and add to a free experience pool. You can give this to other pet. It is not something you want to do often, but might be useful if you have a dungeon pet and decide to use a new pet instead.
It will cost 25 god power and half of the drained experience is lost. Also a few bugfixes and slight improvements.
It was possible that you never fought a boss in the dungeons if the traps appeared badly and you didn't counter them. Now the bosses will always appear in room 6 d1 , 16 d2 and 32 d3 independent on how many total rooms you have.
When creating a higher tier equip, it will now start with half of the upgrades of the used equipment. Changed the balancing of defenders.
Now the class skills doesn't give a bonus to defense anymore, instead a defender will take damage for other pets if they are attacked.
Potions and supporters will now only heal half as much as a base, but additionally a percentage of the pets health. Example, the normal potion used to heal hp.
Finishing all UCCs will increase the cap of P. Baal Challenges to 50 and the cap of NRCs to 25 from now on. For NRCs after 20 you need to defeat P.
Fixed a few bugs offline monument cost, ape evo, feed pets if favourite is not available, lucky draws after ubc not openable, TMC bonus worked in UAC and shoudn't, typos, dungeon log and small things I forgot about Changes for Version 3.
Added input fields for dungeon duration and difficulty. Saved difficulty settings for each dungeon team. The chance is the same as finding mighty food.
Make sure that the campaign is renamed to Easter Garden before you finish it requires internet. You can trade either every 10 eggs for 3 chocolate or each egg for pet stones.
Pets have now their own main tab. The jump from dungeon depth 1 to 2 and then 3 is really high, so I added difficulties for each depth.
You can adjust the difficulty for stronger monsters and more exp and drops. Summoned monsters in dungeons now have only half hp to make dungeons with summoners a bit easier.
This means they attack first in the first turn. Improved the RNG a bit because in some cases it didn't reset and you got the same results over and over.
Added depth 3 for all elemental dungeons. It is now not possible anymore to change equip of pets in dungeons.
Your crafters can still upgrade it, though. Also a few bugfixes like usual. When you upgrade or enchant an equipment, there is now an onputfield where you can set a number.
If your materials are enough, your Blacksmith or Alchemist will automatically start a new upgrade until the number is reached. Added a new Pet "Undine".
She is a bit special and really powerful. Have fun! Added buttons to clear a dungeon party and to auto add the pets with the highest dungeon levels.
Added a speed multiplier for dungeon damage. If an attacker has more speed than the target, it will deal half of the difference as defense ignoring extra damage.
Supporters will now always heal. Added a new challenge: Total Might Challenge. It is like a normal rebirth and you end it once you obtain 5k - 30k amount of total might.
This challenge will reduce your total might to 0 after you start it, but you will get it back after you finish it. Maxed at 25 challenges.
This doubles once you complete all Each room is 15 minutes. This means you can do shorter runs, or go exactly until the the boss room.
Added a cap button for the Autofill on the Crystal page. This sets the autofill to the number you need for offline killing the highest unlocked ultimate being.
For online fighting them you might need a different number usually less if you have crystals equipped. Updated to a newer Unity version You shouldn't notice anything different because of that.
Added new pet sorting options for Hunger and Party, removed the ones for single growths. You can now get extra pet stones a day if you manually save the game.
The online backups usually work, but once in a while it doesn't work for someone and they lost their save.
If you manually save every day, you have an extra backup. If you feed a pet who has a set favourite food and don't have it, it will now default to the selected one.
Kongregate only Changes for Version 3. Now you can set the percent of your free god power and it calculates the boost depending of your free god power automatically.
You can now set a favourite food for each pet. All feeding options will feed it with its favourite food independent of other choices if it is set.
It is now possible to defeat Ultimate Beings offline. This is limited to 3 days of offline time. Because there were some offline calculation problems for some people, I increased the event duration by a bit more than 1 day.
An alchemist can now enchant equip to reduce, and remove the negative elemental stats. Up to 20 enchantments are possible and each one decreases the penalty by 5.
Neutral equip will receive some elemental boosts instead. Made dungeons a bit easier. The upgrade cost for tier 3 equip is now a bit cheaper before upgrade 10, but more expensive after Improved the reward of some dungeon events, especially cursed chest.
Some bugfixes, especially on the offline calculation. I wrote this before, but please be careful if you switch platforms.
Always make sure to have the same version on each platform or you can lose data, especially when an update adds an event or new things.
For the next 2 weeks, the food campaigns is renamed to chocolate factory and all pets can find chocolate there.
If you do this campaign a total of hours, you can get a new pet, the chocobear. Make sure you are online and the campaign is renamed or else it won't work.
Added a new pet, the chameleon. You can get it if you beat the bosses of all 5 depth 2 dungeons with the right conditions.
I don't think there is anyone who has good enough dungeon teams yet, but there will be soon. Please use up all your clovers now because they will be removed soon.
The pet overview page with images , and the dungeon party page shows now some small icons if they have something equipped.
Modified the elemental icons a bit so it is easier for color blind people. Also fixed and added a few bugs like usual. One of them caused your pets to be stuck in a dungeon without being able to use them again for this rebirth.
The other bug gave you a huge amount of might levels in DMC which also broke the game in some other parts.
Both are fixed now. It should be possible to evolve pets which require pet multiplier in UAC now. You will receive one for free after every 10 evolved pets.
You can also buy more with pet stones. With a class change token, you can change classes of evolved pets without extra cost or class level loss.
Added a restart for dungeon option which also gives you the option to feed pets at the same time, just like for campaigns. Moved the inputs for the improved half stats to the pet main page so you can change it easier.
Added depth 2 dungeons for the fire, earth and wind dungeons. This means you can now also evolve the ghost, which was impossible before.
I also did quite a few balance changes for dungeons and added more tooltip infos. Increased the crafting speed for most alchemist items.
Added highscore for total pet dungeon levels. Fixed a few bugs and added small improvements. You can now form teams of 6 pets and send them into dungeons.
In the dungeons your pets can find items and gain experience for dungeon stats. Dungeon stats are new and independend to the normal pet stats.
They get a slight boost from the pet growth. Dungeons have enemies of 4 elements and neutral enemies. Your pets also have one of the elements.
So select your party for different dungeons depending on the element to make the best progress. Added pet evolutions.
With dungeon materials you can evolve pets and give them a class to make dungeoneering easier or give it boosts for campaigns.
It will also change their image. Some pets are easy to evolve, other pets are harder. It is possible to change the class of a pet after evolving, but that can be expensive in the beginning.
Added forging, reforging and upgrading of pet equipment. If you evolve a pet into a blacksmith it can forge equipment for your pets with dungeon materials.
The equipment gives boost to dungeon stats and also boosts to your god. With maxed equipment for all your pets the boost can compare to the boost from crystals.
Added a small event. You only need to get it and not use it. This means you can also get the clovers in reset challenges.
You can trade clovers for Rudolph and clovers for the new question pet if you don't have them already. You can also give clovers to a pet of your choice for growth to all stats or trade it for chocolate.
For the duration of the event, daily packs will also give 3 lucky draws instead of 2. You can now get the refrigerator and Next at for Challenges with pet stones.
There are also more dungeon related pet stone buys now, and it is possible to buy pet stones now for the more impatient people who want to support the game.
Changes for Version 2. Added a halloween event. For each hour and each pet in food campaign, you will receive 1 candy, maxed at You can trade candies for the pumpkin if you don't have it yet.
If you have the pumpkin, you can unlock a new Ghost pet for candies. You can also trade candies to increase growth for each stat on one pet.
This event will last until you either have reached the candies, or until christmas. The candy canes from last chrismas can't be used for this event, but the converting cost to chocolate is now instead of from before in case people still have some.
The food campaign will drop additional chocolate for the next 2 weeks. The cost for upgrading food to the next tier and the ad point cost is now cheaper to adjust for the recent feeding change.
This is fixed now. Also fixed a bug where adding clones to things sometimes didn't work. If you do an UCC, you can update your fastest time for other challenges now.
Added a challenge points buy which will automatically the half stats setting for pets after they level up. It is really expensive but for some people it is worth it and you can currently get more challenge points than you can spend.
So I also added stickman versions for the new pets. Buying food has now a Buy Max button for Baal Power. The sortings of your pets is now saved after rebirthing or restarting the game.
Each pet can now have a favourite campaign and a hate campaign. The auto select will give pets with favourite priority above other pets and will never select a pet which has the campagin as hate.
Kongregate, Steam Bugfixes You can get 4 pets from gods, 3 have a secret unlock condition currently unavailable with tokens and 4 pets can only be unlocked with tokens.
The pet description hints to what you need to do for the unlocks but you can also work together with other players if you can't think about what you need to do.
A few bugfixes. Each time you feed a pet will now add exactly 3 hours to the hunger bar and it empties out in 24 hours. The growth values are also slightly increased.
This means you will now need 8 pet food for each pet every day to the before this update. It also means it is a bit easier now, you won't loose feeding time in 12 hour campaigns anymore and grwoth doesn't have tiers anymore depending on the time left.
The pumpkin can now find up to 4 chocolate from a 12 hours campaign. Removed the rounding to 0. It made it complicated and not really needed.
All the food you had before this update is multiplied by 3 one time only and all food you gain from various sources are now 3 times as much.
Added Divinity Shield as a toggle for the crystal factory. If it is on, UBs won't attack you anymore, but it halves your divinity generation.
If this value is lower than 1, nothing will be done, and if it is higher than 1, all your pets will receive it as growth. Reworked the Pet Ui a bit so you can see more pets at once.
Added a setting to hide the pet images from the pet overview page so it is possible to see all pets without the need to scroll down.
Added the possibility to sort your pets. The daily draw and daily packs have now a time bank of up to 48 hours. This means if you get your free draw and you drew the last one 30 hours ago, it will remove 24 hours and so you could get the next one in 18 hours.
Added a new tab for statistics. This contains info about boosts you have, mostly from challenges. It the game points you can export for ICE which is not on the planet tab anymore.
Added an input field to input the minimum god power you want to keep. So you can prevent to accidentally spend more than you wanted.
A few bugfixes, mostly fixes for challenges and UCC and offline progress. You can input the code in the statistics page in a new tab.
This pet increases the growth of your other pets when you feed it. You can also unlock the Dragon with a Token if you don't want to play my new game.
So you can see how old the save was. Bugfix Cap max for div gen. The afky god multiplier is now listed in the statistics page.
Added a challenge points upgrade to auto adjust 28 clones to trainings and 34 to monsters once every rebirth. Added a setting to chose if autobuy creations should be turned on or of by default after beating Nephthys as people constantly complain that they want it the other way it is in the game.
Added total daily draws opened to the statistics page. The game didn't count this until now, so everyone starts at 0 even if they have opened many of them already.
Increased the cap on offline gp earnings from the God Crystal to 20 and Black Holes to Increased the pet pills gain on UPCs a bit for longer campaigns.
Some slight balancing. Updated to Unity Bugfixes offline progress Android Changes for Version 2. The challenges are now listed on the bigger, right area.
Reworked the statistics page. It shows now general stats in a different tab than the challenge stats and it is a bit more organized.
Defeat a god as high as possible, create a creation as high as possible and create as many monuments as possible within a day and without the possibility to spend divinity.
Get as much might levels within a day as possible. This increases the attack power of your unleash mights depending on how much might levels you got.
Added a new Challenge: P. Baal Challenge. Defeat P. It increases the rebirth caps of monuments and if maxed the multiplier of Black Hole upgrades.
It will unlock a new Might which increases the power of your black holes and increases the passive gp gain of black holes.
Added a new Challenge: Ultimate Challenge Challenge. During this challenge you can freely start other challenges but you won't get the normal rewards for completing them.
You will finish it if you get enough statistics multiplier from the challenges you do. It will increase the reward caps of a few other challenges.
This challenge is quite endgame so you need to have maxed a few other challenges to be able to even start it. Added a few higher buttons for afky god.
Fixed a few bugs, mostly in the offline calculation. Added a few new avatar parts, red skin, horns and a tail.
Some bugfixes, mostly a problem which could cause negative divinity in the offline progress. It will balance stats just like mayo if they are uneven.
Made it a bit easier to feed pets at an optimal value. The hunger bar won't increase to anymore after feeding, but it depends on how much growth you get from the feeding.
Fixed some bugs mostly tooltips which provided false info , added other bugs like usual. Added a setting to disable the confirmation dialog for GP buys.
Added a setting 'One click UB fight'. The game saves now your afky settings. Added a few more tooltip infos for the afky exp multi and UBs.
Added a CAP button for afky power. You can unlock it if you reach 1 billion afky god power.
Added improved graphics for all pets to match the afky clone better. Afky God can now shoot easter eggs.
This made it impossible to finish it. This is not possible anymore. People who did this, and were stuck in the CPC, are now out of the challenge.
Fixed offline progress of Powersurge. Black Holes can now produce god power offline if you are offline for at least an hour maxed at If you have preselect might, it will now also level the might offline if it wasn't unlocked before going offline and is unlocked while you are offline.
It auto fills the capacity but costs more divinity than manually doing so. Added a "Drain"-button which empties the stone storage and gives you the stone back.
I added a button 'Fill' which does that instead. I also added a 'Fill2' button which buys enough stone if you don't have enough.
I think this improves the stability of the game, but it also can cause some issues for some people.
If you experience any issues, please inform me about that. Added a new challenge: 'Crystal Power Challenge'.
You can rebirth as often as you want. Maxed at 25 challenges finished. Added a stone storage for the divinity generator.
You can dump stones in there which won't be used for anything else. The capacity of the storage depends on the capacity upgrade of the divinity generator.
If the stone storage is empty, worker clones will still use stones from your normal creations, but the speed bonus of additional worker clones will only work if there are stones left on the storage.
You can now buy ad points as a new daily pack. Get 20 ad points a day for 15 or 30 days for a small price. You can't watch ads as long as you have one of the new daily packs left.
Lucky draws will now drop chocolate instead of mighty food. You will now receive 2 daily lucky draws from the normal daily pack instead of only one.
Added higher buttons for afky hp and count. Bugfixes Changes for Version 2. For the next 2 weeks, the food campaign is renamed into Chocolate Factory and all your pets can find Chocolate with the same chance as Mighty Food.
Added extra rewards for completing challenges. If you have at least 50 Challenge Points, you can spend them for some additional boosts on the God Power page.
Most of them are quite expensive, but well they are extra rewards on top of what challenges already give you. The exception are the day challenges.
Increased the reward for the Clone Buildup Challenges. Now you will receive 20k Clones instead of 10k and 10 Chocolate on top of that.
Players who already did CBCs before the change will receive the additional rewards retroactively. Some Bugfixes.
It should work again now. Instead of auto moving to the first might after it is unlocked, you can now adjust clones to all different Might trainings before it is unlocked.
It will still only gain progress after all your other trainings are unlocked. The Might unlock-condition is reverted to how it was before the last update.
Added a gp-purchase for clones from trainings to automatically move to might after it unlocks. Itrtg has now a discord channel.
You can join here: Discord Fixed the cost for afky upgrades. It also shows now how many levels it will upgrade with the right cost.
Scores for afky power is now divided to 1 million because it reached the integer limit. Added an option to buy improved campaign cancel.
If you have this, canceling a campaign will also give some reward after running it for at least 2 hours. Now it should be easier to balance pet growth with mayo.
Fixed a few other, small bugs. The power buttons other than max for afky god will now round up to an even value and there be shown only 4 buttons in a row at all times.
Improved auto-select for pet campaigns a bit. Now it should select the pets who give the highest reward. Added 10M and M buttons for Afky.
It only added the TBS-Levels for the first rebirth. Bugfix Challenge Points and a few display errors. For the Christmas event, the daily packs will now also drop an additional lucky draw and 50 candy canes.
The God Power from daily packs is now also boosted with the same percentage as normal God Power Purchases rounded down.
Added a new statistic: divinity gained since rebirth. The Powerlevel from TBS won't increase the difficulty of special fights anymore.
Increased the time for the event for half a day. If you had candies before this, they will be converted to candy canes. You can trade candy canes for Rudolph, the new pet.
The higher the P. Baal you can beat within 24 hours, the better. Each P. Baal increases your planet level by 1 on top on what you can get from UUCs.
With 45 UUCs and a highest P. Baal of 20 in this challenge, you would have planet level Added Day Universe Challenge: This is like a normal rebirth, and is finished after 24 hours.
The more universes you can create within one day, the better. You will receive log2 universes after every rebirth in all TBS levels.
Added Day Pet Challenge: This is like a normal rebirth, and is finished after 24 hours. The higher the multiplier of all your pets, the better.
Example: If your highest pet multiplier is 1. The challenge is finished when you reach While the challenge is active, you can't buy clones, or use options to summon clones faster.
The planet tab is also disabled in this challenge. Each challenge finished will give you 1 level to each Might after it is unlocked.
This will not count towards your total Might nor increase the level up time. Additionally you will receive 10, Clones added to your maximum.
Maxed at 50 Added an Halo as an avatar part. Added an export button to the statistics page for your most important stats, so you can easily compare them to your friends or post them to a forum.
The NA Off-setting will now ignore the -1 for next at creations. The time until empty will now also take your available stones into consideration, if the worker clones are at least capped.
Gods who unlock something like Monuments have now a yellow text and what they will unlock is in the description. Might, Monuments, and Divinity Generator can now also skip with Added 2 new number display types.
Engineering and Fun. Added a highscore for challenges completed. Depending on the average difficulty, completed challenges give points which you can see on the statistics page.
Added a highscore for Crystal Power. Added a buy max button for buying creations. So you can buy the max amount with less clicks.
You can now add -1 to next at for creations to skip them. Clicking on the mini achievements for creations will now set the next at to the value you need for that.
Decreased the cost to upgrade food with pet stones from 50 to Bugfix offline calc for afky, and crash if you clicked max at high values.
A few UI-Optimations. Some other, small fixes. Sorry for the issue. Because of that, I increased the timer for the pumpkin-event by 1 day.
This means local saves for people might be lost and online saves for itrtg wouldn't work anymore with older versions of ItRtG.
I had to move the database with your online saves to a different server with a ssl certificate to make them work with https.
This also means that the game will save to the old, incompatible databases for people who use an older version of ItRtG. Please update the game for all plattforms you play the game to Version 2.
When you start a challenge, the tooltip on the Rebirth Page will show now the full name and a description on what you need to do to make it easier for newer players.
Autoselect for the food campaign will now always select the pumpkin, if available. Re-arranged the Pet page a bit so you can see the amount of chocolate you have.
Added HP and Defense value to the tooltip for monsters. With this you can upgrade all crystals of one kind with one click.
For growth campaigns, the pets are now sorted by growth after you start it. This means the first pet is always the one who receives the growth.
If you restart a campaign, it will give you now the option to feed your pets. Added a small halloween event where the food campaign is renamed into "trick or treat".
This will last for about 2 weeks. You can see a timer on the God Power page. While this lasts, pets can find chocolate on top of the other pet food in the food campaign.
The timer for the event is gotten from an online-server. So make sure you are online or the event won't work. Added a pumpkin pet.
It can find chocolate at the food campaign at a low chance even after the event. While the event is active, the food campaign will also drop candies.
You can trade candies for the pumpkin pet. After the event, if you don't have enough candies, you can still get it with a pet token.
You can see this on the rebirth page, and on the statistics page. The rebirth page will now also show the time since rebirth. The warning for unspent Baal Power is now always there when you try to rebirth even if you don't have the refrigerator.
Item campaings have now a low chance to drop V2 items. Android: When you press the back button, it will now show a confirm dialog because some players seem to press it by mistake quite often.
Added k and 1M buttons for afky god power. Added Highscores for afky god exp multi. Added a CAP Max button for worker clones on the divinity generator.
It caps the maximum worker clones you need for the divinity boost. You can now trade Baal Power for Pet Stones. This option is unlocked after you have unlocked might and at least 1 BP on the Gods Page.
They first every rebirth will cost 1 each and the cost increases by 1 for every bought. Added a few more Steam achievements for newer challenges.
You are now allowed to get Steam achievements even if you get your save from other plattforms as long as your total time offline and online is less than the time since the Steam release currently about days.
Fixed some bugs. Added a sign "Suwesh was here" The first player who reached the last baal for the avatar if you have beaten last baal when its stat reach the max value of double.
You can now defeat UBs even if your HP reaches the max value of double. Removed Finger Flick from UPCs because it didn't make sense there and it has it's own button now after might is unlocked.
The Afk-page has now its own framerate-setting. Of course, the afky god fireballs will be really lazy with a framerate of 5. After a pet campaign is finished, you will now have the option to restart the same campaign.
Added a way to configure the half stats button for the pet overview page. Because that reduces the micromanaging for pets by a lot and you can still have maximum efficiency, it is not cheap.
This option costs either k pet stones or you can buy it for the same price as a crystal slot. Removed statistics for fastest PMC because they will get slower after each one.
Bugfix Finger Snap, the tooltip didn't show the right amount of god power earned, and renamed it to Finger Flick. If you unleash might now, it will automatically finger flick instead of it being unavailable.
Other small fixes. Added a menu-button to the left side of the avatar for easier navigation. Added a button to kill all weak gods at once.
Added the "No Divinity Challenge". In this challenge, your multipliers will reset like in a DRC, and you can't buy anything with divinity.
The challenge is finished after you defeat baal. The reward is like 1 additional god defeated to the base divinity gain of your divinity generator, and the autobuy cost will decrease by 0.
The reward is capped at 50 challenges. Added the "Planet Multi Challenge". Capped at 50 challenges. Added the "God Skip Challenge".
It is like a DRC, but 1 god will be missing. The missing god starts at Chronos, moves to Coatlicue after you finished one, and so on until Itztli have fun with defeating Baal without stones for a total of 26 challenges.
Increased the growth boost you gain from Pet Tokens if you have some leftover ones. Removed the cap for the exp multi for afky god on rebirth.
Fixed some typos and bugs. The sync for trainings works now both ways. Fixed GP rewards for pet campaigns with stats higher than million.
Bugfix offline calc and other small fixes. The tooltip for evil creations shows now how many of the normal ones you have.
In the god power page it will now show your creation count without crystals. This should make switching plattforms easier and prevents to forget loading online if your local save is somehow lost.
Added a toggle which lets you hide maxed challenges. On the Info-Page is now a Feeback-Button which opens your mail client with my email.
For urgent matters please use this email instead of posting it to some forum, because I check this more often. Fixed a few small bugs.
You get slightly more at average now. In the crystal page you can now see the upgrade percent without the tooltip.
UBs will now wait 10 minutes after they attack after the offline progress. Now you will get a 4x multiplier instead of 1. Because some people wanted the max-buttons hp and count for the afky god back, I added them again but they now have a confirmation dialog now to prevent mis-clicks.
Some small optimations and fixes. It is a bit harder now. Added a scrollbar for the challenges page for people who have unlocked all challenges.
The monument next at will now go to the next monument if the upgrade has a 0 in the input. Added the "Black Hole Challenge".
This is like a normal rebirth and is finished after you have built 1 black hole and 1 upgrade. It will make black holes cheaper and increases the passive GP gain.
This challenge is unlocked if you have finished at least one AAC. Added the "Ultimate Pet Challenge". Instead of yourself, let your pets defeat the gods!
This is finished after your pets have defeated baal and increases the rewards from campaigns. This challenge is unlocked if your total pet growth is higher than 10, Replaced the "Stop at" for monuments with a "Next at".
Clones will now move down if the number is reached and the upgrade, or the monument below have neither 0 in the input nor their level has the number reached.
Of course, the clone will be removed if you don't hav enough resources. Some bugfixes. In the crystal factory, the weakest UBs will now attack first instead of the strongest.
The new button upgrades all possible crystals but keeps the left over instead of throwing it away like the 'Upgrade All' button.
Removed the popup which says how many crystals you did upgrade because it is shown already before you upgrade and blocks the tooltip for 3 seconds.
Fixed some bugs, autoselect for campaigns, buying mighty food with pet stones, spelling errors. Instead there is a toggle left to the start game button now.
It is on by default and if you turn it off, it won't do offline calculations. Bugfix autobuy for crystals. The autobuy bought more than times as much as it needed.
Bugfix offline calculation. Bugfix Crystal Upgrades. The offline calculation won't start automatically anymore because it caused crashes for some people.
You can choose now if you want it or not. This resulted in a minimum Android-Version of 4. Added advanced settings for autobuy for creations.
Fixed some bugs and some exploits. When you select a campaign, the tooltip of each pet shows now what the expected result after the campaign is finished is.
You can now trade , pet stones for a crystal slot or , for the improved crystal upgrade. The autobuy for the divinity generator and its upgrades have now achieved independence and it also has a stop at now.
Added an additional reminder if you want to rebirth and have campaigns started and not finished.
Added a "Sync"-button for the physical-tab. Added an option to hide all but the highest grade of crystals for the crystal factory.
The last duration and growth you have selected for a campaign will now be the default for the next time you start one.
Android Some improvements on the offline creations. It can be purchased with pet stones and will select up to 10 available pets and start a campaign if clicked.
Increased the drop rate of pet stones and levels gained from level campaigns. The descriptions for pets show now exactly in how they influence a campaign.
The alert-button works now together with campaigns. You can now choose which growth will be increased for your lowest growth pet in growth campaigns.
Added a slider for pet campaigns. You can now choose a time from hours with one hour steps. Added a toggle to autoset your creation count to the max if you equip a crystal with cc boost.
The progress won't reset anymore if you change the level for crystal modules. It adjusts the progress to the new level instead.
Bugfix, you could have negative creations if your divinity generator produced less than your crystal modules needed and autobuy was on.
Bugfix unequipping crystals. You could lose the equipped crystal if you unequipped it and didn't have anyone of the same grade. You can unlock 4 from defeating higher versions of baal, 4 are pet token only, and 3 have secret conditions to unlock.
The first two of them should be relatively easy to get, but the third one is hard to unlock. Read the pet description for hints!
Added pet campaigns. In pet campaigns you can send your pets to find items for you, increase your multipliers or their growth.
Added the crystal factory. It can be found on the planet tab and is unlocked after you have the planet, and completed at least one UBC just like unlocking UBs V2.
Ultimate beings will attack your factory 10 minutes after they appear and you can set up defender clones for the crystal factory.
Each UB you defeat will give some energy. You can use this energy to upgrade factory modules. With a factory module you can produce crystals.
You can equip crystals for stat boosts or to even generate god power over time. You can upgrade crystals for greater boosts.
If you rebirth, the ones you have equipped will be consumed for crystal power, which is a permanent boost, and you will lose all your crystals.
The old font was the default font which was not available for everyone so it was not good readable for them. Especially the bold one.
Now I added some free fonts and you can choose one out of 5 in the settings. The clones in Might will now go back to the first might if the last one has reached the 'Next At' value.
Added a half stats button to the pet overview page if the half stat button was purchased. Changes for Version 1.
Sorry for the long wait. The 10 button for power on the afky page is now replaced with a 10k button if your exp is high enough. The game will now check for a new version and show a message if there is a new version out so it will be easier to notice.
During the reign of King Zhou Tony Leung Ka-fai , an official enters his bedchamber, and is devoured by the monstrous tails of Daji Fan Bingbing , his concubine.
Outside their city, several warriors within a metal wagon discuss their strategies to free the Invisible People and their Chief, when Jiang Ziya Jet Li appears to them.
He tells them that when King Zhou was younger, he let himself become possessed by the Black Dragon for his quest for power.
Jiang Ziya later departs riding his crane. Within the city, King Zhou and Daji hold a festival, and torture the chief of the Invisible People to foretell his future.
The chief shows King Zhou a vision of himself pleading for mercy and disintegrating away, causing the King to order his guards to remove the chief's eyes.
At the same time, the warriors sneak into a prison and fight several guards, where Leizhenzi Jacky Heung , a member of the Wing Adept tribe, uses his powers to destroy the metal bars that seal the Invisible People, even though he was warned not to use them there.
His powers attracts Shen Gong Bao 's Louis Koo attention, and he rides on his black leopard to pursue them. Several of the Invisible People are then killed by more guards.
Nonetheless, the warriors manage to escape with the Invisible Children, who use their powers to teleport to another location.
To stop Shen Gong Bao from advancing any further, Leizhenzi destroys a wall and creates a barrier. As Leizhenzi and Ji Fa Andy On talk, he explains about his past in which his father was killed by an invading army that exterminated most of the Wing Adepts, and his father's wings were torn off his back.
Jiang Ziya arrives to interrupt the festival and stops time, allowing him to free the Invisible chief, and help the warriors and the Invisible Children to escape.
As Jiang Ziya avoids Daji's tails, she casts a magic spell at him. To save him, the chief digs out one eye and throws it towards Daji to distract her, but he gets destroyed by her tails instead.
Jiang Ziya escapes to his crane with one of the chief's eyes, while the other eye is obtained by Daji. The warriors return to their capital.
Jiang Ziya answers that it is by using a sword known as the "Sword of Light", which can only be used by the chosen hero "Golden Dragon", and that they must find the sword before the three suns converge, in which the Black Dragon will be released.
But while doing so, Jiang Ziya becomes younger, as he warned that Daji cast a spell on him that reverses his age, and for each time he uses his magic the reverse-aging accelerates.
Leizhenzi volunteers to find the sword, and Jiang Ziya tells him that he must take three gifts from the Spring of Life with him.
He also summons an egg from the well, out of which Ne Zha hatches and causes mischief. Leizhenzi and Ne Zha depart into a wasteland, where the first of Jiang Ziya's gifts, a one-eyed plant, gives Leizhenzi advice.
Ne Zha plays with the plant, and the three are chased by an legendary desert centipede-like worm, which Leizhenzi kills.
Ne Zha steals from Leizhenzi the second gift: a baby Dragon Prince whose growth was stunted by Ne Zha, and it subdues the quickly-grown Ne Zha Wen Zhang by breathing a gas on him, making him unconscious while turning him into an adult.
Upon waking, Leizhenzi forces him to help him find the Sword of Light, while promising to him that he will help Ne Zha find his Fire Wheels.
Shen Gong Bao constructs and animates an automaton Angelababy , and instructs her to find and kill Leizhenzi.
Leizhenzi and Ne Zha stumble into a collection of pillars within a marsh, which turn into a palace in a desert, where a hermit Huang Xiaoming manipulates sand with magic.
Irritated, the hermit attacks them, but is defeated. The hermit is revealed to be Erlang Shen. Erlang Shen then leaves them to find his Golden Armor.
Leizhenzi and Ne Zha travel to a port, where the former encounters a beautiful woman who entertains children with glowing butterflies, whose name is Lan Die, in reality the automaton.
Leizhenzi and Lan Die go find a sorceress Taiyi Zhenren , who uses his dreams to read into his mind.
After being woken by the plant, Lan Die steals the artifact that they use as a ship to sail out of the port, and Ne Zha follows.
That ship is supposed to sail to any location that its user desires. While in the ship, Ne Zha torments the baby Dragon Prince, who breathes gas on Ne Zha again to put him to sleep and reverting him back to a child.
Lan Die and Leizhenzi admire the sunrise, but Shen Gong Bao takes her memories away, revealing her to be an automaton.
Leizhenzi wonders why is the ship going to the middle of the ocean, and the plant answers that it is because someone else, the baby dragon prince, has controlled the ship to return to his father's palace.
The Dragon King orders his guards to attack Ne Zha, but he defeats them by urinating and passing gas at them.